Game Mobile UI/UX

Showcasing my work for a hip-hop-inspired mobile trading card game, this project highlights onboarding redesign and social feature implementation. I crafted intuitive UI screens, defined a bold visual style, and brought interactive elements to life in Unity. My focus: clarity, accessibility, and creating a visually striking experience that keeps players hooked.

TEAM

Five Mics Studios

MY ROLE

UI/UX Designer, Technical Implementation

TOOLS & SKILLS

Figma, Unity, C#, Adobe Photoshop

Timeline

2023 - 2024

/Demo Reel - Tutorial & Sign Up

/Demo Reel -

Tutorial & Sign Up

/Demo Reel - Choose Deck & Battle Mode

/Demo Reel -

Choose Deck & Battle Mode

/Demo Reel - Accepting New Friends

/Demo Reel -

Accepting New Friends

Project Objectives

GOAL

GOAL

GOAL

• Adapt desktop gameplay for mobile with a seamless interface.

• Enhance UI accessibility and visual appeal.

• Design intuitive onboarding for new players.

• Strengthen social features to boost player interaction.

  • Adapt desktop gameplay for mobile with a seamless interface.

  • Enhance UI accessibility and visual appeal.

  • Design intuitive onboarding for new players.

  • Strengthen social features to boost player interaction.

CHALLENGE

CHALLENGE

CHALLENGE

Design a clear and intuitive interface to guide players while addressing the visual presentation of complex interactions.

RESPONSIBILITIES

RESPONSIBILITIES

RESPONSIBILITIES

• UI/UX Redesign - Transforming desktop to mobile

• Prototyping - Transition & motion design

Implement Interactive Features in Unity using C#

  • UI/UX Redesign - Transforming desktop to mobile

  • Prototype Design - Transition & motion design

  • Implement Interactive Features in Unity using C#

Visual Style

I used bright colors to represent the game's unique world setting, which blends realism with a futuristic vibe. The vibrant palette also conveys the dynamic energy of hip-hop culture. To further enhance the sense of superpowers and excitement, I incorporated subtle neon effects throughout the design.

/Mood Board

/Color Palette

User flow

Focusing on onboarding and battling, I designed a narrative-driven tutorial to engage players before introducing the account creation process, ensuring they could start playing immediately without delays. I also developed a streamlined flow for selecting battle modes and created a user-friendly friends feature for adding and accepting friend invitations.


*Only publicly released screens are shown to ensure confidentiality.

High-Fidelity UI

Landing Screen

Landing Screen

Landing Screen

GOAL

Create a strong first impression and effortlessly guide both new and returning players.

SOLUTION

Bold, eye-catching imagery with clear, intuitive buttons and concise text.

Tutorial Chapter Selection

Tutorial Chapter Selection

Tutorial Chapter Selection

GOAL

Motivate players to progress through the tutorial without losing interest.

SOLUTION

Reward players with collectible incentives and visually satisfying "completed" badges for a sense of achievement.

Account Creation

Account Creation

Account Creation

GOAL

Make signing up engaging and enjoyable.

SOLUTION

Let players choose their starter bundle and avatar first for excitement, followed by the sign-up form.

Main Screen

Main Screen

Main Screen

GOAL

Showcase player info, enable seamless navigation, and maintain visual excitement.

SOLUTION

Use clean visual sections for organization and dynamic slides for announcements and updates.

Practice Mode - AI Opponent Selection

Practice Mode - AI Opponent Selection

GOAL

Make selecting an AI opponent quick and intuitive.

SOLUTION

Use distinct colors and highlighted features to differentiate each AI opponent.

Casual Mode - Battle Lobby (Friend Matches)

Casual Mode - Battle Lobby

Casual Mode - Battle Lobby

GOAL

Make selecting an AI opponent quick and intuitive.

SOLUTION

Use distinct colors and highlighted features to differentiate each AI opponent.

Friends Page

Friends Page

Friends Page

GOAL

Provide a streamlined experience for managing friends and adding new ones.

SOLUTION

Organize features with tabs, include sorting and search options, and encourage inviting friends with rewards.

Battle Screen

Battle Screen

Battle Screen

GOAL

Ensure smooth and intuitive navigation during battles on a mobile screen.

SOLUTION

Display only essential information and include a hint button for additional guidance.

Unity Implementation

After team discussions and iterations, I implemented responsive UI in Unity. Added dynamic button animations, seamless scene transitions, and drag-and-drop functionality. Enhanced 3D holographic card upgrades with custom shaders for a striking visual impact.

/Button Animation

/UI Implementation

/3D Holographic Card Design (Shader)

Result &
User Feedback

Result & User Feedback

Result & User Feedback

3x

Higher Tutorial Completion

Higher Tutorial

Completion

20%

Increase in Returning Users

Increase in Returning Users

Players praised the eye-catching visuals and seamless interactions, boosting overall user satisfaction. The narrative-driven tutorial tripled completion rates and reduced player drop-off during onboarding.


Strong visual cohesion left a lasting impression, making the interface intuitive and memorable. During the demo launch window, we gathered insights from surveys, playtests, and analytics to release 3 targeted iterations. These updates resolved key pain points, enhanced usability, and increased returning user rates by 20%.


Each change reflected our commitment to delivering a polished, player-first experience.