Tutorial & Sign Up

Tutorial & Sign Up

Tutorial & Sign Up

Choose Deck & Battle Mode

Choose Deck & Battle Mode

Choose Deck & Battle Mode

Accepting New Friends

Accepting New Friends

Accepting New Friends

Five Mics (Mobile TCG)

A mobile trading card game bringing hip-hop culture into play

Designed and implemented the UI/UX for a hip-hop-inspired mobile trading card game, redesigning onboarding, building social features, and creating core gameplay interfaces with a bold visual language, bringing interactions to life in Unity with a focus on clarity and player engagement.

Team

Five Mics Studios

MY ROLE

UI/UX Designer, Technical Implementation

TOOLS

Figma, Unity, C#, Adobe Photoshop, Adobe Illustrator

Timeline

Aug 2023 - Aug 2024

01

Project Objectives

GOAL

  • Adapt desktop gameplay for mobile with a seamless interface.

  • Enhance UI accessibility and visual appeal.

  • Design intuitive onboarding for new players.

  • Strengthen social features to boost player interaction.

CHALLENGE

Design a clear and intuitive interface to guide players while addressing the visual presentation of complex interactions.

RESPONSIBILITIES

  • UI/UX Redesign - Transforming desktop to mobile

  • Prototyping - Transition & motion design

  • Implementation - Hand-off with Unity UI and interactions built by C#

02

Visual Direction

Starting with visual keywords from the founder, I explored mood boards and narrowed the direction to a balance between cyberpunk futurism and graffiti-inspired street culture. Referencing games like Marvel Snap, I extracted a focused palette of bold, saturated colors grounded by dark neutrals to capture the energy of hip-hop while keeping the UI clear and cohesive.

Mood Board

Color Palette

03

User Flow

*Only publicly released screens are shown to ensure confidentiality.

04

Hi-fi User Interface

Landing

GOAL

Create a strong first impression and effortlessly guide both new and returning players.

Solution

Bold, eye-catching imagery with clear, intuitive buttons and concise text.

Tutorial Progression

GOAL

Motivate players to progress through the tutorial without losing interest.

Solution

Reward players with collectible incentives and visually satisfying "completed" badges for a sense of achievement.

Account Creation

GOAL

Make signing up engaging and enjoyable.

Solution

Let players choose their starter bundle and avatar first for excitement, followed by the sign-up form.

Home / Main

GOAL

Showcase player info, enable seamless navigation, and maintain visual excitement.

Solution

Use clean visual sections for organization and dynamic slides for announcements and updates.

AI Practice Mode

AI Practice Mode

GOAL

Make selecting an AI opponent quick and intuitive.

Solution

Use distinct colors and highlighted features to differentiate each AI opponent.

Multiplayer

Casual Mode - Battle Lobby

Casual Mode - Battle Lobby

GOAL

Make selecting an AI opponent quick and intuitive.

Solution

Use distinct colors and highlighted features to differentiate each AI opponent.

Socials

GOAL

Provide a streamlined experience for managing friends and adding new ones.

Solution

Organize features with tabs, include sorting and search options, and encourage inviting friends with rewards.

Battle

GOAL

Ensure smooth and intuitive navigation during battles on a mobile screen.

Solution

Display only essential information and include a hint button for additional guidance.

05

Unity Implementation

After iterating on the UI with the team, I implemented the responsive interfaces in Unity, including button animations, scene transitions, and drag-and-drop interactions. I also created custom shaders for holographic card upgrades to enhance visual feedback and reinforce the game’s visual identity.

Button Animation

UI Implementation

3D Holographic Card Design (Shader)

06

Result & Feedback

3x

3x

Higher Tutorial Completion

Higher Tutorial Completion

20%

20%

Increase in Returning Users

Increase in Returning Users

Players praised the eye-catching visuals and seamless interactions, boosting overall user satisfaction. The narrative-driven tutorial tripled completion rates and reduced player drop-off during onboarding.

Strong visual cohesion left a lasting impression, making the interface intuitive and memorable. During the demo launch window, we gathered insights from surveys, playtests, and analytics to release 3 targeted iterations. These updates resolved key pain points, enhanced usability, and increased returning user rates by 20%.

Each change reflected our commitment to delivering a polished, player-first experience.